(Nov 8, 2021)
Driven by some Slack chatter, I've been thinking about feedback. How does that fit into life, and into this little program?
(Nov 4, 2021)
Some refactoring, and some thoughts on a Twitter thread. And an odd surprise: the code says No.
(Nov 3, 2021)
Rules, rules. TDD rules, Beck Rules, OK. And a cat.
(Nov 2, 2021)
I'm just not up for going back into the Dung mines. Gonna put plain function detection into the stats instead. Also, random subtweeting. Also bear bites man.
(Nov 1, 2021)
At last, I get to apply Dave's scrolling thing. It's simple, and obvious, and I never thought of it. And a couple of stories of a great programmer.
(Oct 31, 2021)
This morning, I plan to add detailed method reporting to the full report. I am expecting no real trouble but have recognized a mismatch.
(Oct 30, 2021)
Let's get some output up in this baby. I plan to steal two good ideas while I do this.
(Oct 28, 2021)
I wonder what we could do about comments. They're tricky.
(Oct 27, 2021)
"If this is his idea of fun, he must be a laugh riot at parties." -- A Reader
(Oct 25, 2021)
Backward? Or forward? Which was it?
(Oct 24, 2021)
We continue working on our little 'Making App', because it's kind of fun. Today, I foresee a 'major refactoring'.
(Oct 23, 2021)
Let's do methods, and try to drive out some objects.
(Oct 21, 2021)
In the interest of variety, let's do some work for the makers here. Let's see how we can collect some interesting statistics from Codea programs.
(Oct 20, 2021)
One small improvement. Then I want to consider the bigger picture: if I were starting over, how would I do this program differently?
(Oct 19, 2021)
Late start today. Not sure what to do. Try the hex map again, I guess. Feeling meh. But it works!
(Oct 18, 2021)
Let's continue to prepare the Dungeon class to work on hexes as well as square tiles. I expect no real trouble. I look forward to learning why my expectations will not be met.
(Oct 17, 2021)
I have in mind a fun small win on the path to hexes: a multiple dispatch. If nothing else, you may be surprised at what I think is fun. (And I do get in the weeds a bit along the way.)
(Oct 16, 2021)
I said I wasn't going to write an article today. Was I wrong? I want to just look around. And some thoughts on self improvement.
(Oct 15, 2021)
I found the defect, and I think I can fix it. Let's find out. Then I rationalizeXXX explain something.
(Oct 14, 2021)
I'm thinking of adding a shark to the game that you can only escape by jumping over it. Today, however, a bit more on Maps.
(Oct 13, 2021)
Already wrote one article today. Not sure about this one. Probably I'll find an acorn somewhere.
(Oct 13, 2021)
We were thinking about words for code. Let's consider these. New! Improved! Now with more words!
(Oct 12, 2021)
Well, I guess there's nothing for it but to forge ahead getting a hex map to draw. I rather regret committing to this idea.
(Oct 11, 2021)
Can I make a hex map in the game yet, or do I need more than a couple of changes? I don't know. Let's try to find out. Spoiler: Not great, not horrible.
(Oct 9, 2021)
Today my cunning plan is to try to make the Map the primary container of Tiles, and the tiles collection secondary.
(Oct 8, 2021)
My commitment for the day is to be using the new Map objects for something in the actual game. I think I see at least a couple of ways to go. Spoiler: It's in!
(Oct 7, 2021)
Today I'm going to start plugging the new Map classes into the actual Dung program. I expect a little chaos. For large values of 'little'.
(Oct 6, 2021)
Let's keep on drilling. Real soon now, we'll have hexes in the game.
(Oct 5, 2021)
Another idea? A possibly better idea? We don't pay you to think, we pay you to do.
(Oct 4, 2021)
I promise, I'm nearly ready to plug in the new hex coordinates. There's just one more thing that I want to do ...
(Oct 3, 2021)
In Agile, there's no design. Everyone knows that. So why is there so much design in Agile, and how can they go so fast?
(Oct 2, 2021)
No, not really. Cartesian coordinates, perhaps. Yesterday I was optimistic at session end. How will I feel today? Let's find out.
(Oct 1, 2021)
Frequent readers know that I try to keep my code well-organized and well-designed. No one is perfect. Well, I'm not. Today we face mistakes.
(Sep 30, 2021)
Today I'll do the first experiment, or a few of them, putting hexagonal tiles into the Dung program. I expect this to get really messy, but with luck, we learn a lot.
(Sep 29, 2021)
Today I want to step back and write about screen transformations, translate and rotate. They are fairly natural to me, but some folks are not so familiar with these powerful tools.
(Sep 28, 2021)
In a fit of madness, I decided to try to convert the square-tiled Dung game to use hex tiles. Let's see how well my theory of programming holds up. Just inspection and planning today.
(Sep 26, 2021)
I have to face facts: I simply enjoy writing code and making it better.
(Sep 25, 2021)
Today we'll talk about why no one should do what I've been doing the past few days, and intend to do for a few more.
(Sep 24, 2021)
Bill Wake found an interesting site about hexes (not the magical kind) and now I'm not sure what I want to do.
(Sep 23, 2021)
Let's push this Hex spike a bit further, see what we can learn. Come on, it'll be fun. You can hold my beer. Well, chai.
(Sep 22, 2021)
An idea from the Zoom Ensemble last night has caught my attention. Let's explore it.
(Sep 7, 2021)
Two ways of doing a thing appeared on the Codea forum today. I'd like to see whether we can transform the one into the other in small steps.
(Jul 23, 2021)
I mentioned that the dungeon program is boring me on Twitter and asked for ideas. Andreas asked about software design. Practice, folks, practice!
(Jul 21, 2021)
Are we ready to lock classes? Probably not yet.
(Jul 20, 2021)
I'm bored with this program. What shall we do about this?
(Jul 8, 2021)
That Temporal Coupling bothers me. What are some ways to resolve it?
(Jul 7, 2021)
I believe that I have fallen into my own trap, Could this be the end of our intrepid hero? Click on in and see.
(Jul 6, 2021)
Just button highlighting, I guess, unless we see something interesting. Ooo, joy! Some tests!
(Jul 5, 2021)
On June 19th, I sent this email to the CPO of the Scrum Alliance. I have had no reply. In a second article today I will offer some related ideas.
(Jul 4, 2021)
No idea what I'm going to do this morning. Or too many ideas. Let's find out.
(Jul 3, 2021)
One nice thing. One at a time. One nice thing at a time is enough.
(Jul 1, 2021)
Let's try our new FSM and query logic in the Horn Girl NPC. Watch Jefries add mass duplication and then reduce it!
(Jun 30, 2021)
Those words came up in our Zoom Ensemble last night, and they're part of my theme this morning.
(Jun 29, 2021)
Fantastic day! Completely augured in. Recovered. Brilliant.
(Jun 28, 2021)
OK, I like the Finite State Machine, but I don't like it enough. What can we do to make it better?
(Jun 27, 2021)
Let's get some tests directly on the Finite State Machine. Maybe give it a little shot of YAGNI.
(Jun 26, 2021)
Let's do an experiment with a Finite State Machine, to get a sense of whether we want one.
(Jun 25, 2021)
Extremely Artificial Intelligence: Let's see if we can give our NPC some rudimentary smarts.
(Jun 23, 2021)
A Quest! Let's have a Quest.
(Jun 22, 2021)
Let's try to finish moving InventoryItem to publish-subscribe, and maybe centralize Item creation. And look for Watch This near the end.
(Jun 21, 2021)
Are you wondering why i don't start a new program? There are reasons. Also: let's take the Bus.
(Jun 20, 2021)
Maybe I'll fiddle some more with InventoryItem, Loot, and Decor. Depends what time breakfast is.
(Jun 20, 2021)
Some consolidation and refactoring is what I have in mind. What will I really do? At this moment, I have little or no idea.
(Jun 18, 2021)
I just want to program a bit after all the screed-writing. No promises on what I'll do or whether it'll be any good at all.
(Jun 16, 2021)
I'm at a loss to find anything interesting to do. But I bet I can find some code that could be improved. Thinking about an idea from Bruce Onder leads in an interesting direction.
(Jun 15, 2021)
Well, with that musing out of the way, what shall we program today?
(Jun 14, 2021)
Today I have in mind an improvement to Announcer, because I think it'll be nice and will give us something to wonder about.
(Jun 12, 2021)
In which our intrepid author muses at length and decides to keep on keeping on. And to do some random stuff, no doubt.
(Jun 10, 2021)
Let's pretend we care about that inefficiency in drawingOrder. Also a momentary loss of momentum.
(Jun 9, 2021)
I don't usually predict an outcome but today I think something good is going to happen. Let's find out.
(Jun 8, 2021)
Today, more refactoring to remove connections between dungeon objects and their tiles. And, as always, some thinking.
(May 31, 2021)
Let's set some direction. I'm concerned that I'm off track on what is of value to work on. Possibly it's residual fear from decades ago.
(May 29, 2021)
I think we'll do a bit more on our 'Making App', the part of our code that helps us make the 'Shipping App', the product we ship. (We decide to bless this effort.)
(May 28, 2021)
One more challenge in the class/method finder, then maybe we'll think about what we actually need in our Making App.
(May 27, 2021)
I've had an idea about a change--perhaps an improvement--to the class/method reporter. As I write this, even I don't know what happens next.
(May 26, 2021)
More work on our nascent Making App. Dave1707 has some interesting tricks in his programs. And we have a fine small example of refactoring 'legacy' code.
(May 25, 2021)
Dave1707 from the Codea forum provided an interesting program. I would like to bring it under control.
(Oct 14, 2020)
A Slack conversation brought up the question of why I do ... the things that I do.