Editor's Choice
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Jan 1, 2021
We'll remain on the quest to simplify DungeonView a bit longer. I did some things last night, and we'll do more this morning.
Jul 22, 2026
Recent Articles
(Jul 22, 2026)
We'll remain on the quest to simplify DungeonView a bit longer. I did some things last night, and we'll do more this morning.
(Jul 21, 2026)
Let's move on_key_press out of DungeonView. Down to 146 lines, from 226 just a few commits ago.
(Jul 21, 2026)
If there was a feature I wanted, I'd do that. There isn't, so we'll look for some more small but significant improvements. Fiddling while Rome burns? Why not?
(Jul 20, 2026)
Looks like there are a couple of methods where our new Cameras object could help out.
(Jul 20, 2026)
... a simplification. At least one more instance variable should disappear. I wonder, though ...
(Jul 19, 2026)
I was watching Antiques Roadshow, as one does, when it came to me that a tiny object might be just the thing for DungeonView. Let's find out.
(Jul 18, 2026)
I've decided to commit this and refactor. Can always reset if I have to. General rule: try always to move forward.
(Jul 18, 2026)
OK, let's do the thing we love: find something to improve, and improve it. Shall we start where we left off? Result: Not as joyful as some days.
(Jul 18, 2026)
About programming. A few thoughts on what I do, and why I enjoy it so much.
(Jul 17, 2026)
Writing a note to ask for ideas, I got an idea. Let's see what happens with it. Result: I think it turns out nicely.
(Jul 17, 2026)
Received wisdom and personal experience tell me to cover built-in collections. Here's why.
(Jul 16, 2026)
Resource designation is awkward, and I think we're loading them multiple times. Let's see what we can do about this. Arcade helps out!
(Jul 15, 2026)
I have one. Very small but I think it'll make things just a bit nicer. We'll see.
(Jul 14, 2026)
I have an on-line meeting that I can pay only small attention to. Herewith, a report on whatever tiny changes I find.
(Jul 14, 2026)
Let's see if I can tire myself out with code. I enjoy crafting code and ain't no oligarch-feeding resource-consuming job-stealing computer program gonna take that away from me.
(Jul 13, 2026)
Let's see about removing those skulls from the path. Currently we just remove the sprites. This is more tricky than it might be.
(Jul 13, 2026)
We're on the hook for extending illumination, and we need some way to remove the Necrotic Path of Skulls.
(Jul 12, 2026)
Let's get back to work on displaying the path to things. We need a different Flooder setting for sure.
(Jul 11, 2026)
I have a bit of time where I can't concentrate deeply but can probably do some easy things. A new class reduces DungeonLayout.
(Jul 11, 2026)
We need to deal with the illumination issue in our breadcrumbs feature. Should be easy. Need to quell a rumor first.